![]() Lmao it is when you needed to get both to lvl up when now it's a give or take on either or (damage or X objective and you don't need a certain requirement of X damage or X kills / X objective in order to lvl up to the next lvl). Using perk weapons as demolitionist, berserker and firebug are a bs requirement. Healing people as medic is a bs requirement. So getting headshots as sharpshooter is a bs requirement. Other than that, they're really cheap to use and don't help people get better at the game. Only way i'd see them being useful is if you wanted to grind prestiges and literally only had 1 hour a month to play. ![]() ![]() So in a way they were useful but no they're past their prime. KILLING FLOOR 2 SUPER PERK TRAINING V8 PLUSPlus lvling up was made much easier with the addition of perk skills at every 5 lvls. Now the requirements are optional and you don't need to kill 7.5 million stalkers or earn 1 billion damage points to lvl up. Such ones were the kill X stalkers and X damage as a command, which in KF1 commando was pretty much what you'd get if you play as swat in KF2 in terms of damage and usefulness. Some were easy while others, especially the zed specific or damage specific requirements, were lengthy and took too long. ![]() You vouldn't lvl up until you had the requirements met. Originally posted by (TF2SP) Hotwheels:They're a necessary evil that is now more evil than necessary.īefore in KF1 they needed to be used because all perks had b.s. ![]()
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